Building Better Games
© Copyright 2013-2014 by Dan and Steve Bress. All Rights Reserved.
Asteroid Wars - coming soon to a Kickstarter.com near you
Three words: “Deadwood” in space. You play a Chief Executive Officer (CEO) of an Asteroid
Mining company in this 4x (eXplore, eXpand, eXploit, eXterminate) game, set 20 minutes in
the future. Read the preliminary rules here. Asteroid Wars is a multi-player, real-time, on-
line, browser based game. Each game of Asteroid Wars will take place over the course of
weeks, with new games starting on a regular basis.
INNOVATION NUMBER ONE: GAME TIME.
Asteroid Wars is a real time game. BUT, your game is not run 24/7. During sign-up you have
options for what time you want your game to run. For example, a game may only run Tuesday
and Thursday nights for a few hours.
INNOVATION NUMBER TWO: ISSUING ORDERS.
In Asteroid Wars, the game contacts a player when new information has been discovered
and/or a decision point has been reached. The game is designed so that an immediate
response is not required. Preliminary recommended response time is 20 minutes, which
should be time to slip out and spend the 2-3 minutes needed to respond. Some orders and
activities are not time sensitive, such as ordering new ship modules or setting up Rules of
Engagements for your fleets and can be done at any time, whether the game world is being
run or not.
INNOVATION NUMBER THREE: PERSONAL VICTORY CONDITIONS.
A possible stretch goal is Personal Victory Conditions, letting a player choose what part of
the game is the most fun/challenging for them. The idea comes from watching individuals
play their own “Meta-Games” in World of Warcraft and the like. I want to formalize having a
player pick a personal victory condition at the beginning of a game.
GAME PLAY
So let’s say you picked Tuesday and Thursday evening, 8:00 – 11:00 local time to play for your
game server to be live. You receive notice that your game is about to go live on Friday, giving
you over four days to look at the map and plan your initial orders. Even though the game
world is not live, you are free to examine the map, the status of your assets, and issue
orders. On Tuesday, the game world is turned on, just as you start your WoW Raid. When the
game has new information, or one of your units has come to a decision point, the game
notifies you through the usual ways; text message, email, twitter, etc. etc. So after you
down that boss in WoW, you take a quick 2-3 minutes afk and review your Asteroid War
message and issue a new order if necessary. Any time during the week you can review the
current status of your company and issue or modify orders.
COMMUNITY, LEADERBOARDS, TOURNAMENTS, ETC.
Players will be able to choose between rated and unrated games. As we move forward we
will add Tournaments for bragging rights and minor swag such as t-shirts and such.
We will have the usual forums. However, the Terms of Service will clearly state in big bold
type that one buys access to the game not access to the forums. Everyone will be able to
read most forums. However, write access to the forums will be granted or dismissed on my
whim. I will have a well mannered forum, even if it is just me talking to my alts.
WHY KICKSTARTER
For Asteroid Wars to work I need thousands of players involved at launch so that everyone
can find a game at the game-time they want.